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New Alluno v0.9.x

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NewAlluno v0.9.x: Clients, Control, and Encryption

All your devices in one.

Pair it once. From then on your tower is a browser tab: your resolution, your refresh rate, your keyboard, mouse and gamepad, from whatever screen you happen to be holding.

Hosts on Windows, macOS and Linux. Clients in any browser.
STUDIO-7A · ap-northeast
2 watching
Live18.4 msMoQ · 60 fps
6.1 msPer frame at 165 Hzthe whole pipeline fits inside it
165 Hz+Whatever your display runsno cap, no forced 60
NativeYour screen, not the host’sthe virtual display follows the client
2Transports, picked per sessionWebRTC one to one, MoQ for rooms
01

The parts that make it feel like your own chair

Six things a remote desktop usually fakes. Alluno does them for real.

A display that exists only for you

The host grows a virtual monitor at your client’s exact resolution and refresh rate. No mirrored 1080p panel, no letterbox, and no need for a monitor to be plugged in at all.

Input the game cannot tell apart

Keystrokes, mouse motion and gamepad state land at the host as real device input, not synthetic events. Raw-input shooters read them directly, and rumble travels back into the pad in your hands.

Two transports, chosen per session

One to one runs peer to peer over WebRTC for the shortest path. The moment a room fans out it moves to Media over QUIC, so a slow viewer only ever stalls their own picture.

Video, audio and input on one clock

Everything shares a single timebase, so lips match, a shot lands on the frame you saw it on, and nothing drifts over a long session.

Encrypted end to end, relay included

Every transport is encrypted from your host to the viewer. A relay in the middle only ever carries bytes it cannot read.

Invite by link, decide what they touch

Hand someone a link and they join from a browser. Keyboard, mouse, gamepad and clipboard toggle per viewer while they are connected, and a kick or a ban is one click.

Your hands never find out the machine is elsewhere.

Keyboard, mouse and gamepad arrive at the host as real device input, so raw-input games read them directly and aim lands exactly where you put it. Rumble takes the same road back, into the pad you are holding.

02

The numbers, plainly

What the host ships with, what the browser gets, and where the ceiling is. For most rows there is not one.

Resolutionno ceiling: the virtual display takes whatever your client asks for
Frame rateadaptive, tracks your display, 165 Hz and up
Video codecsH.264, HEVC and AV1 where host and browser both agree
TransportsWebRTC peer to peer, Media over QUIC for rooms
Inputkeyboard, mouse, gamepad, with rumble on the way back
Host platformsWindows 10 and later, macOS 13 and later, Linux on X11 or Wayland
Clientany modern browser, nothing to install on the viewing side
Encryptionend to end on every transport, relays stay blind
03

One machine, four lives

The same tower, played, worked, shared and carried.

Play

The tower stays where the power is.

The rig stays under the desk with the wall socket and the cooling. You play from a handheld on the sofa, a TV in another room or a laptop in another country, and the game sees a real keyboard, a real mouse and a real pad. When it rumbles, so do you.

165 Hz+follows your display
18.4 msround trip, typical
nativegamepad with rumble
Work

Check the build without going back for it.

A headless tower behaves exactly like the one at your desk, because the virtual display driver gives it a screen at your resolution. Nudge a parameter, restart the render, tail the log, then close the tab and let it run.

nativeyour resolution, not a preset
headlessno monitor attached
3host platforms
Share

Hand someone a link, not an account.

A guest joins from a browser with exactly the inputs you allow, for exactly as long as you allow. When the room grows the session moves to Media over QUIC, so one bad connection stalls one picture and nobody else’s.

8viewers at once
MoQfan-out transport
e2eencrypted throughout
Carry

A desktop game, on the phone in your pocket.

There is nothing to install on the thing in your hand. Pair the machine once, then open it from a phone, a tablet or a handheld with a controller clipped on, and pick up the save you left at the desk.

no installthe client is a tab
24.6 msfrom the couch
nativegamepad and rumble

Eight people, one machine, nobody waiting on anyone.

When a session fans out it moves to Media over QUIC. A guest on a poor connection stalls their own picture and nobody else’s, and every packet stays encrypted end to end, including through the relay that carries it.

04

Pricing

One device is free for good. Pay only when you add machines or seats.

Free0forever
  • 1 device
  • 1 viewer
  • 1080p at 60 fps
Start free
Pro7per month
  • 5 devices
  • 4 viewers
  • 1440p high refresh
  • Shareable invites
Start Pro
Team20per month
  • Unlimited devices
  • 8 viewers
  • Native resolution, high refresh
  • Multi-room broadcast
Start Team

Start with the machine already under your desk.

The host installs on the Windows, macOS or Linux machine you already own and pairs to your account once. No second box to buy, no monitor to leave attached. The free plan keeps one device reachable for as long as you like.